![]() What if players were separated by roles? Each with only half the information needed to solve the problem? We could turn bystanders into active participants. Watching someone else play VR? It’s not much fun. After demoing to friends and family, we saw that bystanders were left out of the experience completely. In the early days of concept development, we noticed there was something missing from the VR experience. How did we come up with the concept for this game?Ī bit of history: Keep Talking and Nobody Explodes was first designed for virtual reality. ![]() If you plan on getting out alive, you and your team will need to keep your wits about you. But the rules are fair, and they are always correct. The puzzles are designed to be tricky to communicate. And success hinges on your team’s ability to communicate effectively. Survival will rely on teamwork, creative thinking, and a bit of trial and errorĪt its core, Keep Talking and Nobody Explodes is a local cooperative, party-puzzle game. But there’s a catch: the Experts can’t see the bomb. The other players are the “Experts.” They must help defuse the bomb by deciphering information from the bomb defusal manual. In Keep Talking and Nobody Explodes, one player is trapped in a room with a ticking time bomb. We are beyond excited to announce the release of “flatscreen mode” on 16th August! What is flatscreen mode?ĭear reader, we’re so glad you asked. Steel Crate Games is the small-but-plucky team of four behind Keep Talking and Nobody Explodes.
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